Maya fbx export options for unity8/30/2023 Make sure your textures are either sourced from your Unity Project or copy them into a folder called textures inside your Unity Project. Make sure your BlendShapes (Maya) or Morph targets (Max) are assigned. Prepare your Assets for export, using the following considerations: Object:Īll NURBS, NURMS, splines, patches, and subdiv surfaces must be converted to polygons (triangulation or quadrangulation) Make a preset or a custom scene exporter to automate or simplify the selection export process. Remove unwanted data from your scene and export the whole scene.Export only the selected objects if your application supports it.If you choose to export only specific objects in your scene, you can: You can optimize the data in Unity by keeping only the essential objects. Think about what you want to export: some scene objects are essential but others may be unnecessary.Īpplications often let you export selected objects or a whole scene. Note: In addition to these generation guidelines about exporting from 3d modeling applications, some 3d modeling applications have more specific information under these sections: Verify and import the FBX file into Unity.Check the FBX settings before exporting.Prepare what you need to include inside your 3D modeling application.Select what you want to export inside your 3D modeling application.Use these guidelines to help ensure the best results: Unity supports FBX files which you can export from many 3D modeling applications.
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